

Same goes for the "image to mesh" feature. In the past i used 3DCoat and i like it's (PBR) texture painting capabilities very much. I own licenses for both apps ZBrush and 3DCoat(Edu). I'm a hobby user at home and must do professional work (with MoI) at my work place. I only wanted to point out things where i did not agree with Chipp. There is no doubt that 3DCoat is a very nice and affordable app. The good Pixologic folks are simply genius!!! :-) It has so many unique features under the hood, which you don't find in other 3D Modeling apps. I, for myself, can only say that ZBrush, even if i have only scratched the surface so far, is an absolutely amazing 3D Software. If people only try out those softwares and don't read the documentation or take a course, then it might be allien. If there is one then i appologize of course.Ībout the UI, i have read in the past from a lot of people that the UI is strange for them, same as Blender's. Maybe i have missed something in 3DCoat, but i have not seen a Vector Displacement brush in 3DCoat. ZModeler has all the required tools available to create polygon models.Ībout Vector Displacement, it's a new brush where you can sculpt with Vector Displacement Maps. With ZBrush's ZRemesher i never had a problem, yet.Ībout ZModeler, it was implemented in 4R7 and so it's relatively new, imho.

#ZBRUSH 4R8 TRIAL SOFTWARE#
Even the free InstantMeshes software did a better job. In the past i did several conversions and always had problems with 3DCoats auto retopo, resulting in no good mesh quality, like holes etc.

I dont know why you come to the conclusion that 3DCoats auto retope is better than ZBrush's. The galleries of both apps can give users, interested in those apps, a good overview imho. I don't want to start a long debate about ZBrush and 3DCoat, because each MoI user here should compare by themselves to see what fits better for them.
